Monday, August 20, 2012

Cold Topic - Unprobable Ships

This is a cold topic post, which is an issue that I think should be a hot button issue but for some reason has not gotten the glam or fame that it deserves.  The cold button issue for today is, none other than, unprobable ships.  What is an unprobable ship, well simply it is a ship that you can not get 100% strength on when probing.  Due to some mechanic in the game when you get the correct sensor strength to sig ratio the ship becomes unprobable.  Now, this usually involves completely gimping the fit by filling it up with ECCM mods making it so that it is useless except in very specific situations.

So, what is the problem with unprobable ships?  Well, unprobable tech 3 cruisers are usually fitted with boosting mods turning them into, you guessed it, Off Grid Boosters!!!  The bane of all solo/gang pvp and one of the current hot button issues in Eve.  Off grid boosting T3s use the unprobable mechanic to make it so the enemy can not find them and thus destroy them.  Now wouldn't you say that fixing or removing this mechanic would be better than nerfing a valid tactic into the ground.  Instead make that tactic more risky, make it so a single pilot in a prober can scan the booster down and if not completely taking it out at least make it so the gang/pilot using the booster now has a whole new thing to worry about.

The other main use of unproable ships, which has greatly decreased, was the unprobable sniper Macherial.  A 1400 sniper mach could alpha frigs and even some T1 cruisers from a great distance away.  Players would make these unprobable and use them to camp gates or stations looking for easy kills.  A couple of players used to do this on the infamous Torrinos gate in EC-P8R.  I spent a lot of my time trying to lock down those ass-wipes before I learned of the unprobable mechanic.  Now, this tactic is not used all that often anymore mainly because I believe that CCP did actually nerf this mechanic, or attempt too, a xpac or two ago but it only ended up nerfing the sniper Mach not the boosting T3.

There has been some resurgence of unprobable sniping ships with -A- new tornado doctrine.  This fleet doctrine uses unprobable sniper tornados that would pick off one or two ships before either warping off, warp back in at a different angle and rinse and repeat.  It is used as support to another fleet doctrine usually a thundercat fleet or some kind of a BS doctrine.  Not sure how well the doctrine is working, I haven't flown in one of these fleets, but it sure is an interesting concept.

So, we are all calling for the nerf to off grid boosting, but why?  Why are we not calling for the nerf of unprobable ships so we can all kill those off grid boosting T3s?  I for one would love that a whole lot more instead of nerfing off grid boosting all together.

1 comment:

  1. There are no unprobeable ships since the nerf. It is only possible to make a difficult to probe ship, which will require specific fits, skills and/or implants to probe down.

    The "unprobeable" player had to make sacrifices to get that way, and so do you if you want to find them.

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