Monday, September 3, 2012

Thoughts - Fleet Doctrines in the Querious/Delve War

The latest conflic to take place in the Delve and Querious regions has been raging for some time now and is starting to reach what has all the makings of a stalemate.  We all know how this war started, Nulli fighting RA, PL joins in for "Good Fights", Test follows, all of Soco is called in too defend, all of CFC/Goonies are called in, Soco loses Delve and Querious fast, only Test and Pl stay to defend their new space.  This war is going like most good wars in Eve, each side would make some head way and loose some space but for the most part the battle lines stayed were they are.  The main border being the jump between 49- and 4-07, which, on the 49- side which can get up to 700 (tho it is usually empty...) Test and PL and on the 4-07 is usually 200-500 Soco.  The regional smugglers gate is usually camped by some force but for the most part Test/PL stays on the 49- side.  I digress tho, to the ships being flown.

The war has been a place for new fleet doctrines to spring up and to fall really fast.  The bulk of these doctrines have come from -A- looking for someway to augment what has become their standard 100MN Tengu fleet.  They have tried tornadoes with some effect but are just usually bombed off the grid and then tried the same with oracles which are also usually bombed off the grid, and are now going to try an upgrade to the welpcane.  They are calling them "Wolf Tempest" but I am going to call them "Welp Pest" because simply take the welpcane fit and put it on a Tempest.  Extremely high dps and good speed but little to no tank.  Now, I have not yet flown in one of these, nor do I plan to, but what I understand about it is, it is meant to be warped right on-top of the enemy fleet and then nuke the hell out of them before they even get a chance to get reps going.  Take into account the 2 cap neutralizers and you have a fleet that, if it gets into range, could greatly destabilize the enemy.

PL and Test have also come up with a new fleet doctrine, or a revision to an old doctrine, one that they have named Foxcats or Navy Apocs.  The Foxcat fleet looks very similar to RnKs Navy Apoc fleet and they feel similar but the execution of each fleet is different due to that size of the engagements.  The Foxcat is designed to be a hard hitting, good range and good tracking BS that can survive the onslaught of the -A- Tengu fleet and so far it has been doing very well.  They are able to tank the Tengu fleet very well and given the usual use of Slowcats with them it is very easy use triage carriers instead of normal Logi.  Couple that with the 90k ish range of the pulse lasers with scorch ammo you can, for the most part, park the fleet and hit the enemy at most engagement ranges inside of on grid warping.

The use of these two fleets has caused a nice stalemate between the two forces.  -A-'s Tengu fleet is very mobile allowing them to choose were the fight happens but with Catch being outside of jump range of anything in Querious (except I believe 4-07 to 49- can be made in a carrier) the mobility of the fleet is greatly reduced because PL can simply lite a cyno and bridge onto -A- were ever they fight.  With PLs cap support always on the ready and the fact that once they get hunkered down -A- is usually at a lost -A- has been looking to new ideas.  The one time -A- has been able to fight against the Foxcat doctrine, without an all new fleet, was when they brought way more logi than usual giving them the repping ability to survive.  Unless something changes these two sides will simply get into grid lock and this war will become just about "Good Fights" and blue balls.

That is why -A- is bringing in the "Wolf Tempest".  Due to the way the Foxcats are designed they are usually very stationary making them easy targets to a quick warp-in of a Welp Pest fleet that could cause enough damage or destabilize PL/Test enough to give -A- the upper hand.  -A- has also been trying void bombing run instead of normal dps bombs.  Foxcats with their high tank can survive waves of bombs before taking any true damage.  Void bombs on the other hand due no, real, damage instead they "nuet" a large section of cap, which, for a laser based fleet, capacitor is very important.  Either of these two strategies could give -A- the upper hand and I am looking forward to participating in the bombing fleets that will be coming.

There you have it, new ideas are being thrown around by both sides trying to get the upper hand on the other.  Right now, I would have to give PL and Test the slight advantage but -A- is quickly working on a solution.  Here is to more good fights and more innovation.

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